Time To Deal With the Violent Videogame Lobby

18 de abril de 2007

<body><div id="article"><tr><td height="28" valign="middle" width="184"></td><td valign="middle" width="185"></td></tr><h1>Time To Deal With the Violent Videogame Lobby</h1><p class="byline">by Lyndon H.LaRouche, Jr.</p><p>Leesburg, Va., April 18--The risk, if not the date, of the Virginia Tech shooter's actions was foreseeable, if he was, as reported, both a veteran of training by means of relevant types of video games and with correlated types of personal habits. As early as 1999-2000, this was a clearly foreseen risk, as emphasized, in public reports delivered by Germany's Helga Zepp-LaRouche in Germany, the U.S.A., and Brazil, in 2000.</p><p>Relevant forms of aberrant behavior associated with habitual use of relevant types of video games, is a sign of such a risk. The capabilities exhibited by the shooter show that exactly such a foreseeable risk was present, waiting for the set of circumstances to set off the relevant type of event, as at Columbine earlier.</p><p>Unfortunately, there has been a lobby for the types of video games which either promote such aberrant mental states through video shooting games, or sociological morbid other forms of children's and adolescent's video-based play-habits. These types of well-heeled lobbies have promoted the preconditions for a foreseeable increase of this type of behavior among adolescents and young adults.</p><p>Despite Mrs. LaRouche's investigations and reports, there was little effort to deal with what had already been demonstrated, by 2000, to be a serious threat of outbreaks of this sort of terrorist activity. Now, at last, the problem must be treated seriously.</p><p>Click the link below for a statement delivered by Helga Zepp LaRouche in 2002 about the banning of violent video games;</p><p></p><h1> </h1><p> </p><p> </p></div></body>